June 2011

Procedural orange skin

There’s a vast variety of oranges and citrus fruits, each with their distinguished color, shape and texture. But they can all be created using the same basic set of nodes.Open the scene orange.scn, select the Orange and press [7] to open a Render Tree. From the Nodes > Texture menu get a Cell Scalar node and open its PPG. Many of the changes made to the nodes are subtle and may be hard to see solely relying on the shaderball. To get a better view of how the values affect the output you can temporary connect the current node directly to the Surface input of material node and draw a render region in the viewport.

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