January 2012

Turbulize the position of a locator with ICE kinematics

Controlling the scale, transformation or rotation (SRT) of an object with ICE isn’t any different from doing the same when dealing with point or “particles”. The thing you need to keep in mind though is how you set the data. While you can read any of the SRT properties of an object you can’t set the individual X,Y or Z transforms directly nor their local transform values. In order to set any of the transform values you need to set the whole global transform matrix. Note that this is merely a structural thing and does not affect what you can and cannot do with an object’s SRT. 
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